Depending which path was chosen, different skills were available for characters to learn.Īt level 25 Actions could be bought from the Action Shop and Action Sets constructed. All the profiles on the page have been deleted.Īt level 5, characters could choose either the Path of the Sword or the Path of the Staff.Īt level 20, Path of the Sword characters could choose between Warrior and Assassin, while Path of the Staff characters chose between Mage and Druid. Challenge Coin users could also choose to re-spec their avatars into two cat folk races besides the original human and elf options. The August expansion "Treasure of Abtu-Khan" was introduced with Noble and Patron challenge coin users having the option to shop in three other in-game stores besides the basic Armory that all players could use. Other added features included multiple ladders for different level brackets, up to ten playable avatars per single player account, and multi item trading. The multi duel feature of the challenge button was disabled due to an interference with in-game awarding of badges earned but not credited to player accounts. In summer 2008, additional quests were added to help with non-paying players running short of game gold to buy actions. This version introduced female avatars and a new level of strategy with the addition of actions. In December 2007 Duels launched a new version of the game, called Duels 2.0. Duels offered paid memberships called Nobles or Patrons with many useful perk choices, and non-member players could purchase Challenge Coins which gave access to some of these more advanced menu choices for playing, but the game was not pay to play.ĭue to articles featured on TechCrunch and Digg, the game experienced more network traffic than its servers could handle at its launch in August 2007. As such, players did not need to be logged in to engage in battle. When a player accepted a challenge, the avatars fought it out in real time, but without player interaction. Players were given the option to issue challenges to each other. Gold was used to purchase armor, weapons, pets, and, in Duels 2.0, actions. Tokens were used to purchase packs containing scrolls, armor, and weapons. A player's avatar could either fight another player controlled avatar, or an NPC to gain experience points, gold, and tokens.
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